Adding Depth to Drawers

October 13, 2017

Animation on the upcoming Sleuthhounds: The Yuletide Tale is getting closer and closer to being complete. At this point there’s only a small handful of “pick up” animations left to do – animations that I missed in my initial design evaluation of the game and that only came to light upon actually implementing the game. There are also a couple of animations left that are tricky from a technical how-do-I-actually-implement-this-in-the-game standpoint. One of these latter animations seems deceptively simple at first glance: opening a drawer and taking an item out of it. Read More

Through the Doorway

October 6, 2017

For the past two or three weeks my development efforts have been focused entirely on the upcoming Sleuthhounds: The Yuletide Tale. This game’s been progressing nicely and I’m close enough to the finish line on it that I really want to give it the attention needed to polish it up. To that end, part of this past week has been about dealing with all those fiddly bits that players should just take for granted. Doors should open, gas lamps should flicker, and game characters should not be able to pick up items from all the way across the room. Read More


September 29, 2017

I grew up playing the classic golden age point-n-click adventure games of the eighties and nineties. One of my favourites was and still is Indiana Jones and the Fate of Atlantis. It was a particularly unique game in that the middle act of the game could be played along one of three paths: fists, wits, or team. The team path was the most interesting in that Indiana Jones was teamed with a partner, Sophia Hapgood, who he could talk to along the way and who was integral to solving a number of puzzles. That was one of the inspirations for including multiple playable characters, in the forms of Jane Ampson and Pureluck Homes, in my own Sluethhounds computer adventure games. Read More

Animating in the Rain

September 22, 2017

It seems like summer is indeed well and truly over this year as it’s another rather chilly, dreary, drizzly, grey day outside. Fortunately, this week I’ve been spending time on some of the animations for the upcoming Sleuthhounds: The Yuletide Tale computer adventure game. One of those animations in particular is quite apropos and has been a long time coming (four Sleuthounds games in point of fact). Read More

Let is Snow! Let it Snow!

September 15, 2017

As I write this, it’s a rather chilly, dreary, drizzly, grey day outside. What better time to jump ahead a couple of months and bring on the snow. Specifically the snow for the upcoming Sleuthhounds: The Yuletide Tale computer adventure game. Read More