Coming Soon: Sleuthhounds – The Unlocked Room (The First Game Demo)

February 27, 2015

Backgrounds? Check. Animations? Check. Sound effects? Check. Voices? Check. Bug squashing? Almost check. Yep, the first demo of the Sleuthhounds computer game is in fine shape. With only a week to go until its release—March 6, circle the calendars—the last few bugs are being exterminated and a nice coat of polish is being added. A coat of polish that includes an official name.

Until about a week ago, I knew the forthcoming game demo simply as Sleuthhounds. However, in developing this game demo I was inspired by the demos for the classic adventure games Freddy Pharkas Frontier Pharmacist and Space Quest VI: The Spinal Frontier. The interesting thing about the demos for these two games is that the demos are completely separate experiences from the games themselves. Most game demos form part of the full game they’re demoing. However, these two operated as their own mini games, simply reusing some of the game assets from the full game.

Similar to FPFP and SQ6, the Sleuthhounds demo will be its own mini game. And since it’s its own game it deserves its own title. Introducing…

[Sleuthhounds - The Unlocked Room]

This demo is set shortly before the full game that I have planned. The demo features the playable character Pureluck Homes. He awakens from an impromptu and non-self-inflicted nap to find himself locked in a dungeon. With your guidance, he must escape!

As I mentioned in an earlier blog post on the development of Sleuthhounds, Pureluck Homes is one of two playable characters for the full game. The second character is Jane Amspon, who Pureluck will meet in his first case.

[Jane Ampson]
Jane Ampson
Click to view larger.

As Homes will have his introduction in the demo releasing next week, Ampson too will receive her own demo. In fact, that’s the next project that I’ll be moving on to. Once the first game demo is out, I’ll be jumping right away into development of the second demo. With the first demo I’ve sorted out the technical aspects of adventure game production so development of the second demo will be much quicker. Expect to see it sometime in late spring (or mid Q2 if you want to sound all corporatey).

Be sure to check back next week for the release of Sleuthhounds – The Unlocked Room. In the meantime, here’s another sneak peek of the demo itself.

[There are no Broken Swords here.]
There are no Broken Swords here.
Click to view larger.